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R-Type

R-Type was created during my 3th year at IGAD. The goal of the project was to port a game from the PC to the PSP.

 

I started the project by developing a small framework that wrapped all the platform specific features, like input, timers, rendering, audio, etc. I then build the game on top of this layer. This allowed me to do almost all the testing on the PC, instead of having to use a PSP devkit all the time.

 

The game itself is a clone from the classic shoot-em-up R-Type. Unlike the original, the level is random instead of scripted. All the enemies however are almost identical to the original.

 

 

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